// Copyright (c) 2026 CelestiaDominance. All rights reserved.

using UnrealBuildTool;

public class BlueprintGraphThemeSelector : ModuleRules
{
    public BlueprintGraphThemeSelector(ReadOnlyTargetRules Target) : base(Target)
    {
        PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

        PublicDependencyModuleNames.AddRange(
            new string[]
            {
                "Core"
            }
        );

        PrivateDependencyModuleNames.AddRange(
            new string[]
            {
                "CoreUObject",
                "Engine",
                "GraphEditor",
                "Settings",
                "Slate",
                "SlateCore",
                "UnrealEd"
            }
        );
    }
}
